Turn the tables on the game player, role playing adventurers, and dungeon denizens alike by giving us a game from the perspective of the head monster in charge of the dungeon that the adventurers are invading. The theme of the Dungeon Keeper warding off invading heros has intrigued gamers since it was introduced. Due to this unerring track record it behooves us to investigate this newest product.īullfrog has been talking about this project for almost two years, and it looks like Summer of 1997 will be the release date, extended two years from the originally promissed date. Hi-Octane being the only possible exception. History: Peter Molineaux and Bullfrog have produced nothing but hits What carnage! My 18 special minions just cut up those good guys. That assistant manager program I started is really starting to pay off. Just give them a title and they kill themselves for you, literally. After three days in the dungeon with nothing else to do but sacrifice millions of little apprentice keepers. Introduction: Finally, I get to come up for air. Level Designer: Sean Masterson, Barry Meade Release: Summer 1997, (extended from the original November 1995 date) In short, it’s left behind a legacy, and while it’s a shame the series has pretty much dropped off the face of the earth, the maiden title will always be fondly remembered, even by those who aren’t big into strategy games.Genre: role playing adventure from the monster’s perspective Just how much of an impact did the 25-year-old game make? Well, aside from offering up something different in the RTS genre, the developer of Minecraft said that Dungeon Keeper was a significant source of inspiration for what would become one of the most successful releases in history. Sadly, while there was a fairly successful sequel in 1999, the series didn’t see a full-on return until the abysmal 2014 mobile release, which was lambasted by players and critics alike for its microtransaction mechanics, and general disrespect of Bullfrog’s classic game. We’re certain there are more than enough people out there who are already aware of the game, having played it during its heyday. This alone set it apart from other games, where you took on the role of the more traditionally heroic units.Īh, but we won’t keep banging on about what the game was actually about. For starters, it actually puts players in the place of an evil overlord hellbent on taking control of the human world. While it was part of the RTS scene, which was doing phenomenally well back in the 90s, with the likes of Age of Empires and Command & Conquer leading the genre ( Starcraft would be released a year later), Dungeon Keeper did something a little different. For those who don’t know, Dungeon Keeper was developed by British studio Bullfrog, with the project being spearheaded by a younger Peter Molyneux before he became the ultimate purveyor of untruths that would give him his known reputation. Not that we ever truly forgot about it, mind. Thanks to Bloody Disgusting for reminding us of this gem. However, many older gamers will no doubt remember 1997’s Dungeon Keeper, which turned 25 years old yesterday. Tindalos Interactive’s upcoming Aliens: Dark Descent is probably the closest contemporary game that fits this description, but generally, strategies don’t often lend themselves that fear factor that we love so much. There aren’t many real-time strategy games that pertain to the horror genre.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |